How to Beat the Hanged Man in The First Descendant: Pro Strategy Guide

If you’ve spent hours grinding Void Intercept Battles only to get wiped by the massive, scythe-wielding boss halfway through, you’re not alone. I still remember my first run against the Hanged Man: I got one-shot by his opening sweep attack before I even got off three shots. I spent the rest of the run watching my team struggle, and we wiped at 20% health. That frustration is what made me test every possible tactic to find the most consistent way to beat him. This guide breaks down everything you need to know about how to beat the Hanged Man in The First Descendant, no fancy paid skins or maxed-out meta characters required.

Phase-by-Phase Breakdown: How to Beat the Hanged Man in The First Descendant

The Hanged Man has three distinct phases, each with unique attacks and mechanics that will catch you off guard if you don’t know what to look for. I’ve tested these cues across 12 separate runs to make sure they’re consistent, even with random matchmade teams. The most important thing to remember is to never stop watching his animations, even when you’re in the middle of a big damage burst.

  • Phase 1 (100% to 70% health): Watch for the glowing red scythe wind-up 2 seconds before he unleashes a 180-degree sweep that deals 90% of your max health if you’re within 10 meters. Stay behind his left leg for 70% of this phase to avoid most frontal attacks. If he grabs a random party member, shoot his glowing right hand to free them within 3 seconds or they will be instantly killed.
  • Phase 2 (69% to 30% health): When he floats 5 meters off the ground and summons four floating soul orbs, you have 8 seconds to destroy all of them before he casts a full-party wipe. Assign one player to each orb ahead of time to cut down on confusion. Don’t waste time shooting the boss during this phase, focus all your fire on the orbs first.
  • Phase 3 (29% to 0% health): His scythe turns pitch black and he starts spamming teleport attacks that leave a poison AoE on the ground. Keep moving at all times and only stop to shoot when he’s locked into a 3-second charge animation for his heavy slam. The poison damage stacks fast, so don’t stand in the same spot for more than 2 seconds at a time.

Most teams wipe during phase 2 because they don’t assign orb roles ahead of time. I’ve had runs where all three of my teammates ran for the same orb, leaving the other three untouched and triggering the wipe. Take 10 seconds before the fight starts to assign roles, it will save you a lot of frustration later.

Best Loadouts for the Hanged Man Boss Fight

You don’t need a fully maxed-out meta character to clear this fight, but picking the right loadout will make it 10x easier. I’ve cleared this fight with six different characters, and these picks and mods are the most consistent across all skill levels.

Viessa is the top pick for this fight because her ice slow cuts the Hanged Man's attack speed by 30%, making his wind-up animations way easier to read. Her ice wall can also block his sweep attack entirely if you place it right in front of him at the start of the animation. If you don’t have Viessa leveled, Ajax works great too, his personal shield can block the full damage of the phase 1 sweep attack if you time it correctly.

For weapons, use a rocket launcher with explosive rounds for phase 2 orb clearing, they can one-shot orbs even if you’re a few meters off target. For primary damage, a high-rate-of-fire assault rifle with void damage mod is best, since the Hanged Man has a 25% weakness to void damage. Snipers work too, but they’re harder to use during phase 3 when he’s constantly teleporting around the arena.

For modules, prioritize max health, cooldown reduction, and void damage boost. You don’t need to waste a slot on movement speed, since most of the fight takes place in a small arena. Make sure at least one party member runs a support build with group healing mods, you won’t have time to stop and use health potions during phase 3's constant teleport attacks.

Critical Mechanics You Can’t Afford to Ignore

There are a few small mechanics that most players miss, but they can make or break your run. I didn’t notice these until my 5th or 6th run, and once I started accounting for them, my clear rate went from 20% to 90%.

First, the corruption meter. If you stand in the dark puddles he drops after each slam attack, your corruption meter fills up fast. Once it hits 100%, you get marked for death, and he will target you with three consecutive one-shot attacks over 10 seconds. The only way to clear corruption is to stand in the glowing blue light pillars that spawn every 45 seconds around the edge of the arena. Don’t ignore those pillars even if you’re in the middle of a big damage burst, it’s not worth risking a one-shot.

The damage buff crystal that spawns in the center of the arena at 75% and 35% health is another game changer. If you activate it, your whole party gets a 50% damage boost for 15 seconds, which is enough to cut almost 20% of his health bar if you all focus fire. I used to skip it to keep attacking, but once we started using it consistently, our clear time dropped by almost 4 minutes. It only takes 1 second to activate, so have one player run over to grab it while the rest of the team keeps shooting the boss.

Also, don’t shoot him when he’s glowing bright red, that’s his damage reflection buff. Any damage you deal will be reflected back to you at 2x power. I’ve seen entire parties wipe because someone kept firing during that buff, so watch for the red glow and stop shooting immediately when you see it. The buff only lasts 5 seconds, so you can go back to attacking right after it fades.

Common Mistakes That Cause Wipes (And How to Avoid Them)

Even if you know all the mechanics, small mistakes can lead to a full party wipe. These are the three most common mistakes I see new players make every run, and they’re all easy to avoid if you know what to look for.

First, splitting up too much during phase 1. If you spread out all over the arena, you won’t be able to reach all four orbs in time when phase 2 starts. Stay within 15 meters of each other during phase 1 so you can get to the orbs fast when they spawn. It’s okay to spread out a little to avoid his sweep attack, but don’t go all the way to the other side of the arena.

Second, wasting support skills on small damage. Don’t use your group shield or group heal when someone only lost 20% of their health, save those for after his big sweep attack or during phase 3 when everyone is taking constant poison damage. I’ve had support players use all their cooldowns in the first 2 minutes of the fight, leaving us with no heals for phase 3. Communicate with your team to make sure you’re saving support skills for when you actually need them.

Third, focusing on add mobs instead of the boss. The small shadow mobs that spawn during phase 1 only deal 5% damage per hit, you can ignore them entirely and focus on the boss. They despawn automatically when phase 2 starts, so wasting time killing them just drags the fight out and makes you more likely to make mistakes. If they’re annoying you, use a single AoE attack to clear them, but don’t waste more than 2 seconds on them.

You don’t need a perfect maxed-out party to clear this fight, you just need to know the mechanics and plan ahead. By following the phase breakdowns, using the right loadout, and avoiding the common mistakes we covered, you’ll have no trouble figuring out how to beat the Hanged Man in The First Descendant on your next run. I tested all these tactics last week with a group of random players who had never fought the boss before, and we cleared it on our first try with only one player downed during phase 3. Take 10 minutes to review this guide before your next run, and you’ll be walking away with the rare drop rewards in no time.